SCP FoundationSite-19
Full design document โ game modes, SCP roster, difficulty system, roadmap, and collaborator call. This is a living document and will change as development progresses.
What Is This Game?
SCP Foundation: Site-19 is a multi-mode 2D game set entirely inside Site-19 โ the SCP Foundation's largest containment facility.
Inspired by Surviving the Abyss for the management layer and SCP: Containment Breach for the survival layer.
One Facility. Multiple Perspectives.
Every mode takes place inside Site-19. v1.0 ships with a fixed hand-crafted map. Later updates bring procedural layouts and a full facility builder.
Launch Roster
Object Class Difficulty
There is no Easy / Medium / Hard. The game uses SCP object class terminology as the difficulty selector for all escape modes.
| Class | Description | Active SCPs | Event Rate | Items |
|---|---|---|---|---|
| SAFE | Lowest threat. Fewer SCPs, more items, slower events. Designed for learning the game. | 2โ3 | Low | Plentiful |
| EUCLID | Standard experience. Unpredictable SCP behaviour, moderate items, regular events. | 4โ5 | Medium | Moderate |
| KETER | Maximum difficulty. All SCPs active including SCP-682. Scarce items, relentless events. | 6โ8 | Constant | Scarce |
Development Roadmap
Development follows a milestone system โ each milestone produces a testable build before moving to the next.
What This Project Actually Is
Transparency matters. This is not a funded studio project. Here is the honest situation.
- Unity project started
- Pixel art asset pack โ all core character sprites
- D-Class, Scientist, Guard, SCP-049, SCP-173, SCP-682 confirmed
- Full facility tileset confirmed
- This GDD and website
- Solo developer, student, limited free time
- Very limited budget โ no paid positions right now
- Art style locked to purchased pixel art pack
- No additional SCP assets at this time
- No fixed release deadline
Want to Help Build This?
This is a solo student project with no current budget for paid work.
Collaboration right now would be unpaid, with revenue share if the game sells.
Credit for all contributors will be prominent in-game and on the store page.
If the situation changes, paid work comes first.
โ Open to collaborators from any country.
You can contact in English, Dutch, or Polish. If you don't speak any of those, reach out anyway โ we'll figure it out.
Get In Touch