What changed
- Save system replaced β single backup slot upgraded to 3 independent save slots with a Save/Load modal
- Reset bug fixed β resetting no longer re-saves via the beforeunload event when auto-save is on
- Game moved to games/clicker/serverClicker.php β now a standalone game, not part of a redesign
- Rack to Riches created as a separate new game in games/rack to ritches/ β see its own devlog here
Coming next
Server Clicker continues as a standalone game. New mechanics and improvements coming later.
What changed
- Mobile layout β three-tab navigation (Game / Menu / Upgrades) for small screens
- Save system β auto-save every 5 seconds (can be toggled on/off in the menu)
- Manual save button in menu with "Game Saved β" toast notification
- Backup save slot β manual save also writes a snapshot you can revert to
- Load Backup button to restore from the last manual save
- Reset button with confirmation modal to prevent accidental progress wipes
- Project reorganised into folders: assets/, games/, devlogs/, includes/, lang/
- Deploy script updated to work over Tailscale (works from any network)
Coming next
Full game mechanics overhaul β new hardware types, cooling system, power management, and much more!
What changed
- First devlog!
- Basic server clicking mechanic
- Convert button β turns compute into credits
- Two working upgrades: Basic Server (+click power) and Rack Server (+compute/sec)
- Auto-tick every second for passive compute income
- Header displays compute, credits and server count
Coming next
Big mechanics overhaul β new hardware types, cooling system, power management, day/night cycle and much more coming soon!